Warfare & Guns¶
Stage 5 covers TACZ firearms, Create Big Cannons artillery, and the industrial ammunition system.
Key mods¶
- TACZ (Timeless and Classics Zero) — firearms, ammunition, gunsmith table
- Create Big Cannons — artillery cannons, packed gunpowder, steel cannon barrels
- NTGL — projectile physics (non-destructive by default)
- Ritchie's Projectile Lib — shared projectile framework
Ammunition system¶
CIW overrides TACZ default ammunition with industrial batch crafting. All ammo is crafted at the Gunsmith Table.
Ammo categories¶
| Category | Calibers | Batch size | Materials needed |
|---|---|---|---|
| Handgun | 9mm, .45 ACP, .45-70, .22 WMR, .357 Mag, .50 AE, 7.62x25 | 32 rounds | 4 brass ingots + 4 lead ingots + 2 gunpowder |
| Rifle | 4.6x30, 5.56x45, 5.45x39, 5.7x28, 5.8x42, 7.62x39, 7.62x54, 7.92x57, .308, .30-06, 6.8x51 Fury, .338 | 24 rounds | 6 brass ingots + 6 lead ingots + 3 gunpowder |
| Shotgun | 12 gauge | 12 rounds | 4 brass ingots + 6 lead ingots + 4 gunpowder |
| Magnum | .500 Magnum | 8 rounds | 4 brass ingots + 6 lead ingots + 4 gunpowder |
| Heavy | .50 BMG | 4 rounds | 1 steel plate + 4 brass ingots + 8 lead ingots + 6 gunpowder |
| Explosive | 40mm, RPG rocket | 1 round | 2 steel plates + 2 brass ingots + 1 TNT + 1 precision mechanism |
Materials¶
| Material | Source |
|---|---|
| Brass ingots | Copper + zinc (Create mixer) |
| Lead ingots | Ore excavation (basic drill) |
| Gunpowder | Creeper drops, dungeon chests, Create crushing |
| Steel plates | Steel ingot + mechanical press |
| TNT | Crafting (gunpowder + sand) |
| Precision mechanisms | Sequenced assembly (see Create & Automation) |
Industrial firearms¶
These guns need steel plates and are crafted at the Gunsmith Table. They come after steel production.
Automatic shotguns¶
To craft an automatic shotgun (AA-12, M1014, or SPAS-12), you need:
- 4 steel plates
- 8 brass ingots
- 110 iron ingots
- 20 gold ingots
- 2 diamonds
- 4 blaze rods
- 4 precision mechanisms
Machine guns¶
To craft a machine gun (FN Evolys, M249, or RPK), you need:
- 8 steel plates
- 12 brass ingots
- 128 iron ingots
- 16 gold ingots
- 4 diamonds
- 2 blaze rods
- 5 precision mechanisms
Sniper rifles¶
To craft a sniper rifle (M107 or M95), you need:
- 12 steel plates
- 16 brass ingots
- 320 iron ingots
- 64 gold ingots
- 18 diamonds
- 3 netherite ingots
- 5 blaze rods
- 6 precision mechanisms
Sniper rifles come with a Contender scope.
Special weapons¶
To craft the minigun, you need:
- 16 steel plates
- 16 brass ingots
- 320 iron ingots
- 80 gold ingots
- 40 diamonds
- 10 netherite ingots
- 10 blaze rods
- 8 precision mechanisms
To craft the M320 grenade launcher, you need:
- 6 steel plates
- 8 brass ingots
- 50 iron ingots
- 15 gold ingots
- 6 lapis lazuli
- 6 precision mechanisms
To craft the RPG-7, you need:
- 6 steel plates
- 8 brass ingots
- 70 iron ingots
- 8 gold ingots
- 4 lapis lazuli
- 10 logs
- 6 precision mechanisms
Small rockets¶
Small rockets are crafted via sequenced assembly. To craft a small rocket, you need:
- 1 steel plate (base)
- 8 cycles of: deploy brass sheet + TNT, then deploy brass sheet + precision mechanism
The result is 1 small rocket.
Packed gunpowder¶
To craft packed gunpowder, you need 9 gunpowder. Press them in a Create compacting press. The result is 1 packed gunpowder.
Packed gunpowder is used in artillery and some industrial recipes.
Gun usage guide¶
Controls¶
| Action | Key |
|---|---|
| Aim down sights | Right-click |
| Fire | Left-click |
| Reload | R |
| Inspect weapon | B |
| Switch weapon | Number keys (1-9) |
Gun stats¶
| Category | Fire rate | Accuracy | Recoil | Range |
|---|---|---|---|---|
| Handgun | Medium | Medium | Low | Short |
| Rifle | High | High | Medium | Medium |
| Shotgun | Low | Low | High | Short |
| Magnum | Low | Medium | Very high | Medium |
| Heavy | Very low | Very high | Very high | Very long |
| Machine gun | Very high | Medium | High | Medium |
Headshots¶
Headshots deal 1.5x damage. The multiplier varies by gun. Aim for the head to maximise damage.
Recoil control¶
Recoil pushes your aim upward after each shot. Pull your mouse down slightly to compensate. Burst fire (3-5 shots) is more effective than continuous fire at range.
Mob aggression¶
Firing unsilenced weapons within 20 blocks angers nearby mobs. Use suppressors or keep distance from hostile mobs.
Stun grenades¶
Stun grenades blind and deafen players and mobs in a 15-metre radius. They are useful for crowd control.
Combat behaviour¶
Non-destructive default
CBC, TACZ, and NTGL are non-destructive everywhere by default. Bullets do not break blocks. Explosions do not destroy terrain. Fire does not spread. This protects your builds.
What weapons do¶
- Damage entities — bullets and explosions hurt players and mobs
- Headshots — 1.5x damage multiplier for head hits (varies by gun)
- Mob aggression — firing unsilenced weapons within 20 blocks angers nearby mobs
- Stun grenades — blind and deafen players and mobs in a 15-metre radius
What weapons do NOT do¶
- Break blocks
- Destroy terrain
- Spread fire
- Cause explosions to damage blocks
Tips¶
- Handguns are cheap. They are your first firearms and use common materials.
- Stockpile brass. Every ammo type requires brass ingots.
- Rifles are the workhorse. 5.56 and 7.62 are the most versatile calibers.
- .50 BMG is expensive. Use it for long-range engagements, not daily carry.
- Explosive ammo needs precision mechanisms. Budget accordingly.