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Warfare & Guns

Stage 5 covers TACZ firearms, Create Big Cannons artillery, and the industrial ammunition system.

Key mods

  • TACZ (Timeless and Classics Zero) — firearms, ammunition, gunsmith table
  • Create Big Cannons — artillery cannons, packed gunpowder, steel cannon barrels
  • NTGL — projectile physics (non-destructive by default)
  • Ritchie's Projectile Lib — shared projectile framework

Ammunition system

CIW overrides TACZ default ammunition with industrial batch crafting. All ammo is crafted at the Gunsmith Table.

Ammo categories

Category Calibers Batch size Materials needed
Handgun 9mm, .45 ACP, .45-70, .22 WMR, .357 Mag, .50 AE, 7.62x25 32 rounds 4 brass ingots + 4 lead ingots + 2 gunpowder
Rifle 4.6x30, 5.56x45, 5.45x39, 5.7x28, 5.8x42, 7.62x39, 7.62x54, 7.92x57, .308, .30-06, 6.8x51 Fury, .338 24 rounds 6 brass ingots + 6 lead ingots + 3 gunpowder
Shotgun 12 gauge 12 rounds 4 brass ingots + 6 lead ingots + 4 gunpowder
Magnum .500 Magnum 8 rounds 4 brass ingots + 6 lead ingots + 4 gunpowder
Heavy .50 BMG 4 rounds 1 steel plate + 4 brass ingots + 8 lead ingots + 6 gunpowder
Explosive 40mm, RPG rocket 1 round 2 steel plates + 2 brass ingots + 1 TNT + 1 precision mechanism

Materials

Material Source
Brass ingots Copper + zinc (Create mixer)
Lead ingots Ore excavation (basic drill)
Gunpowder Creeper drops, dungeon chests, Create crushing
Steel plates Steel ingot + mechanical press
TNT Crafting (gunpowder + sand)
Precision mechanisms Sequenced assembly (see Create & Automation)

Industrial firearms

These guns need steel plates and are crafted at the Gunsmith Table. They come after steel production.

Automatic shotguns

To craft an automatic shotgun (AA-12, M1014, or SPAS-12), you need:

  • 4 steel plates
  • 8 brass ingots
  • 110 iron ingots
  • 20 gold ingots
  • 2 diamonds
  • 4 blaze rods
  • 4 precision mechanisms

Machine guns

To craft a machine gun (FN Evolys, M249, or RPK), you need:

  • 8 steel plates
  • 12 brass ingots
  • 128 iron ingots
  • 16 gold ingots
  • 4 diamonds
  • 2 blaze rods
  • 5 precision mechanisms

Sniper rifles

To craft a sniper rifle (M107 or M95), you need:

  • 12 steel plates
  • 16 brass ingots
  • 320 iron ingots
  • 64 gold ingots
  • 18 diamonds
  • 3 netherite ingots
  • 5 blaze rods
  • 6 precision mechanisms

Sniper rifles come with a Contender scope.

Special weapons

To craft the minigun, you need:

  • 16 steel plates
  • 16 brass ingots
  • 320 iron ingots
  • 80 gold ingots
  • 40 diamonds
  • 10 netherite ingots
  • 10 blaze rods
  • 8 precision mechanisms

To craft the M320 grenade launcher, you need:

  • 6 steel plates
  • 8 brass ingots
  • 50 iron ingots
  • 15 gold ingots
  • 6 lapis lazuli
  • 6 precision mechanisms

To craft the RPG-7, you need:

  • 6 steel plates
  • 8 brass ingots
  • 70 iron ingots
  • 8 gold ingots
  • 4 lapis lazuli
  • 10 logs
  • 6 precision mechanisms

Small rockets

Small rockets are crafted via sequenced assembly. To craft a small rocket, you need:

  • 1 steel plate (base)
  • 8 cycles of: deploy brass sheet + TNT, then deploy brass sheet + precision mechanism

The result is 1 small rocket.

Packed gunpowder

To craft packed gunpowder, you need 9 gunpowder. Press them in a Create compacting press. The result is 1 packed gunpowder.

Packed gunpowder is used in artillery and some industrial recipes.

Gun usage guide

Controls

Action Key
Aim down sights Right-click
Fire Left-click
Reload R
Inspect weapon B
Switch weapon Number keys (1-9)

Gun stats

Category Fire rate Accuracy Recoil Range
Handgun Medium Medium Low Short
Rifle High High Medium Medium
Shotgun Low Low High Short
Magnum Low Medium Very high Medium
Heavy Very low Very high Very high Very long
Machine gun Very high Medium High Medium

Headshots

Headshots deal 1.5x damage. The multiplier varies by gun. Aim for the head to maximise damage.

Recoil control

Recoil pushes your aim upward after each shot. Pull your mouse down slightly to compensate. Burst fire (3-5 shots) is more effective than continuous fire at range.

Mob aggression

Firing unsilenced weapons within 20 blocks angers nearby mobs. Use suppressors or keep distance from hostile mobs.

Stun grenades

Stun grenades blind and deafen players and mobs in a 15-metre radius. They are useful for crowd control.

Combat behaviour

Non-destructive default

CBC, TACZ, and NTGL are non-destructive everywhere by default. Bullets do not break blocks. Explosions do not destroy terrain. Fire does not spread. This protects your builds.

What weapons do

  • Damage entities — bullets and explosions hurt players and mobs
  • Headshots — 1.5x damage multiplier for head hits (varies by gun)
  • Mob aggression — firing unsilenced weapons within 20 blocks angers nearby mobs
  • Stun grenades — blind and deafen players and mobs in a 15-metre radius

What weapons do NOT do

  • Break blocks
  • Destroy terrain
  • Spread fire
  • Cause explosions to damage blocks

Tips

  1. Handguns are cheap. They are your first firearms and use common materials.
  2. Stockpile brass. Every ammo type requires brass ingots.
  3. Rifles are the workhorse. 5.56 and 7.62 are the most versatile calibers.
  4. .50 BMG is expensive. Use it for long-range engagements, not daily carry.
  5. Explosive ammo needs precision mechanisms. Budget accordingly.