Warfare & Guns¶
Stage 5 covers TACZ firearms, Create Big Cannons artillery, and the industrial ammunition system.
Key mods¶
- TACZ (Timeless and Classics Zero) — firearms, ammunition, gunsmith table
- Create Big Cannons — artillery cannons, packed gunpowder, steel cannon barrels
- NTGL — projectile physics (non-destructive by default)
- Ritchie's Projectile Lib — shared projectile framework
Ammunition system¶
CIW overrides TACZ default ammunition with industrial batch crafting. All ammo is crafted at the Gunsmith Table.
Ammo categories¶
| Category | Calibers | Batch size | Materials |
|---|---|---|---|
| Handgun | 9mm, .45 ACP, .45-70, .22 WMR, .357 Mag, .50 AE, 7.62x25 | 32 rounds | 4 brass + 4 lead + 2 gunpowder |
| Rifle | 4.6x30, 5.56x45, 5.45x39, 5.7x28, 5.8x42, 7.62x39, 7.62x54, 7.92x57, .308, .30-06, 6.8x51 Fury, .338 | 24 rounds | 6 brass + 6 lead + 3 gunpowder |
| Shotgun | 12 gauge | 12 rounds | 4 brass + 6 lead + 4 gunpowder |
| Magnum | .500 Magnum | 8 rounds | 4 brass + 6 lead + 4 gunpowder |
| Heavy | .50 BMG | 4 rounds | 1 steel plate + 4 brass + 8 lead + 6 gunpowder |
| Explosive | 40mm, RPG rocket | 1 round | 2 steel plates + 2 brass + TNT + precision mechanism |
Materials¶
| Material | Source |
|---|---|
| Brass ingots | Copper + zinc (Create mixer) |
| Lead ingots | Ore excavation (basic drill) |
| Gunpowder | Creeper drops, dungeon chests, Create crushing |
| Steel plates | Steel ingot + mechanical press |
| TNT | Crafting (gunpowder + sand) |
| Precision mechanisms | Sequenced assembly (see Create & Automation) |
Industrial firearms¶
These guns require steel plates and are crafted at the Gunsmith Table. They arrive after steel production.
Automatic shotguns¶
| Gun | Materials |
|---|---|
| AA-12 | 4 steel + 8 brass + 110 iron + 20 gold + 2 diamond + 4 blaze rods + 4 precision mechanisms |
| M1014 | Same as AA-12 |
| SPAS-12 | Same as AA-12 |
Machine guns¶
| Gun | Materials |
|---|---|
| FN Evolys | 8 steel + 12 brass + 128 iron + 16 gold + 4 diamond + 2 blaze rods + 5 precision mechanisms |
| M249 | Same as FN Evolys |
| RPK | Same as FN Evolys |
Sniper rifles¶
| Gun | Materials | Notes |
|---|---|---|
| M107 | 12 steel + 16 brass + 320 iron + 64 gold + 18 diamond + 3 netherite + 5 blaze rods + 6 precision mechanisms | Includes Contender scope |
| M95 | Same as M107 | Includes Contender scope |
Special weapons¶
| Gun | Materials |
|---|---|
| Minigun | 16 steel + 16 brass + 320 iron + 80 gold + 40 diamond + 10 netherite + 10 blaze rods + 8 precision mechanisms |
| M320 (grenade launcher) | 6 steel + 8 brass + 50 iron + 15 gold + 6 lapis + 6 precision mechanisms |
| RPG-7 | 6 steel + 8 brass + 70 iron + 8 gold + 4 lapis + 10 logs + 6 precision mechanisms |
Small rockets¶
Crafted via sequenced assembly:
Steel plate (base) → Deploy brass sheet + TNT → Deploy brass sheet + precision mechanism
(loops 8 times)
→ Small rocket
Packed gunpowder¶
9 gunpowder → 1 packed gunpowder (Create compacting)
Used in artillery and some industrial recipes.
Combat behavior¶
Non-destructive default
CBC, TACZ, and NTGL are non-destructive everywhere by default. Bullets do not break blocks, explosions do not destroy terrain, and fire does not spread. This protects your builds.
What weapons do¶
- Damage entities — bullets and explosions hurt players and mobs
- Headshots — 1.25x damage multiplier for head hits
- Critical hits — 1.5x damage for critical shots
- Mob aggression — firing unsilenced weapons within 20 blocks angers nearby mobs
- Stun grenades — blind and deafen players/mobs in a 15m radius
What weapons do NOT do¶
- Break blocks
- Destroy terrain
- Spread fire
- Cause explosions to damage blocks
Tips¶
- Handguns are cheap. They are your first firearms and use common materials.
- Stockpile brass. Every ammo type requires brass ingots.
- Rifles are the workhorse. 5.56 and 7.62 are the most versatile calibers.
- .50 BMG is expensive. Use it for long-range engagements, not daily carry.
- Explosive ammo requires precision mechanisms. Budget accordingly.